On December 10th, 2016, I attended the Core Sample workshop that is held on Alfred University’s campus. This workshop centers its artwork around an inventory of ceramics and ceramic artists on paper from its much larger gallery, often called the permanent collection. That museum’s collection consists of roughly 8,000 different pieces that are not associated with specific groups. It also has a lot of individual donations; however, the Core Sample consists of mostly ceramic sculptures and other forms of art.
Most of the sculptures in this workshop consisted of stoneware and earthenware, ceramics, glaze, nylon fibers, and casting slips with paint. Out of most of the works present, some of the ones that caught my eye were the unique sculptures and forms that stood out from the rest of the pottery. The ones that stood out to me the most, however, were Landscape #2, by Hongwei Li; Cello, by Kristen Morgan; and Untitled, by Graham Marks.
A lot the sculptures present in the workshop had similar shapes and forms, as a lot of them were pottery pieces; however, as mentioned above, the ones that stood out to me were the sculptures that appeared to have more patterns, texture, and symmetry. There is just something about symmetry that draws my attention toward it, whether it’s some primitive nature, or something that I just personally acquired over the years.
With that said, most of the sculptures and forms in the workshop gave me ideas and more insight into certain projects in the course, as well as in my major. Some of the things that I lack in my art work sometimes are some of the elements of design, like pattern, form, and unity. When utilizing these simple elements in programming, I feel that I can turn the technical struggles and portion of the course into more of an art-related course, which is what I have been lacking for a while. The course, for the longest was a struggle to get things to work, as opposed to thinking about it in more art-related terms using some of the elements of design.