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Category Archives: Non Time Based
Fixing Broken Code
Fix #1 void setup() { size(1920,1080); smooth(); } void draw() { background(255); ellipseMode(CENTER); rectMode(CENTER); stroke(0); fill(175); rect(mouseX,mouseY,20,100); stroke(0); fill(255); ellipse(mouseX,mouseY-30,60,60); fill(mouseX,0,mouseY); ellipse(mouseX-19,mouseY-30,16,32); ellipse(mouseX+19,mouseY-30,16,32); stroke(0); line(mouseX-10,mouseY+50,mouseX-10,pmouseY+60); line(mouseX+10,mouseY+50,mouseX+10,pmouseY+60); } void mousePressed(){ println(“Take me to your leader!”); }
Posted in Interactive, Non Time Based, Time Based
Tagged Interactive Authoring, Processing
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The Girl With The Pearl Earrings
This is an attempt to model “The Girl With the Pearl Earrings” using coding via Processing. This is just an attempt. There are some pieces out of place and things to be fixed still. Code:
BFA Exhibition (2016)
Posted in Non Time Based
Tagged 2016, 3D Design, Alfred University, Art Gallery, BFA Exhibition
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Clay Sculpture – Abstruse Alien
Bones are often seen callous and inflexible, with firm encompassing flesh and muscle. But, what if that idea doesn’t apply to beings outside of our world and structure? In the case of this clay sculpture, the vibe that this creature … Continue reading
Self-Portrait
The feeling in which the pose in the portrait is expressing, is a rather curious and/or unsure state of mind. I wanted to convey the idea that I am usually in a state of thinking, whether it’d be thinking about … Continue reading
Posted in Non Time Based
Tagged 17" x 22", Charcoal, Figure and Motion, Pencil, Self Portrait
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Journal 12 – Figure and Motion
Gif of guy walking in boots: (This animation is only 4 frames as of yet. More to come soon in the near future.)
Marionette – “Ascendancy”
Since the beginning of creation, the existence of universal forces has been a major phenomenon in human existence. What exactly are these forces? Where do they come from? Is our fate as a species controlled by the nature of these … Continue reading
Journal 11 – Figure and Motion
This week I wrapped up (or am wrapping up) the coloring of the comic/manga.
Journal 10 – Figure and Motion
A little animation I decided to do. I may continue it in the near future, and possibly use it for art history, but as for now it’s just an 8 frame animation I did with pencil and sharpie. (Btw it’s … Continue reading
Journal 9 – Figure and Motion
“Bone Study” Project (Semi-Complete) –I sketched out and shaded the Samurai arm seen on the right side, and drew the outline to the horse skull on the left. This is of course not finished as of yet.